This article contains spoilers of gameplay scenarios and locations in Tomb Raider, developed by Crystal Dynamics and published by Square Enix. Played the Definitive Edition on the PlayStation 4.
If the new Tomb Raider has done anything, it has given me a deeper appreciation for games with more singular, holistic visions. A complete reboot of a franchise which seemed dated after the release of Naughty Dog’s Uncharted: Drake’s Fortune, it’s a game that tries several things at once, to varying degrees of effectiveness. With this reboot, developer Crystal Dynamics have gone back to the drawing board for their own franchise, echoing Nintendo’s mantra of constant attempts at revitalization of existing intellectual property, but instead of forging their own path, simply mucking about in the dregs of well-torn ground.