This article contains spoilers of plot points and gameplay scenarios
in Dark Souls II for the PlayStation 3, Xbox 360, PC, PlayStation 4, and Xbox One.
After much deliberation, I think it’s safe to say
that the original Dark Souls is my
favorite game of all time. It’s just such a wonderful thing that I can barely
contain my composure when talking about its vast, sprawling worlds, filled with
things to do, secrets to uncover, and mysteries never to be solved. Huge, imposing
creatures found in the most dank, depressing corners of Lordran. Tough,
imposing, uncompromising, yet doable boss encounters which tested your limits,
pushing you further and further into the brink of uncertainty, kicking you out
from the game for days, weeks, possibly months. But when you returned, fresh
and revitalized, you’d find yourself empowered, a changed person, and would
find the strength and the courage to plow through until the next surprising
twist, the vicious circle beginning anew.
Dark
Souls took me two years to complete; a long time indeed
for a game that’s not really that long in the grand scheme of things, yet the experience of playing it is long.
It felt like finishing a year at school; one takes the time to sit down and look
back at the things that have changed in their life, the friendships mended and
broken, changes in our bodies, maybe finding ourselves in a new place to call
home. Finishing Dark Souls felt like
how I would imagine breaking up with a long-time spouse could feel; it was good
that I had closed the book on it, but I yearned for more. But of course, too
much of a good thing is never a good thing.